tile2tile: Platformer Style Transfer

Click to change the style of the section highlighted by the window (i.e. filter) to that of the target game selected on the left.

About

This is a demo for the paper tile2tile: Learning Game Filters for Platformer Style Transfer, published at AIIDE 2022, which introduces a method of performing style transfer on levels from 2D tile-based platformer games.

The approach considers the underlying affordances shared by entities across different games in order to train models (game filters, analogous to filters for modifying images) for converting a given level segment from any source game to the desired target game. The models include a convolutional autoencoder as well as two variants of Markov Random Fields (MRFs), using a context of 4 or 8 neighbors. For more details about these models as well as the overall methodology, please consult the paper linked above.

Citation

        @inproceedings{sarkar2022tile,
            title={tile2tile: Learning Game Filters
            for Platformer Style Transfer},
            author={Sarkar, Anurag and Cooper, Seth},
            booktitle = {Proceedings of the 
            AAAI Conference on Artificial Intelligence 
            and Interactive Digital Entertainment (AIIDE)},
            year={2022}
          }